Top-down arena shooter where you deal damage with different colors.


This is a difficult game.


Tutorial in game.


Difficulty depends on your actions.


Shoot with brain.

Download

Download
build6.zip 43 MB

Comments

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Dear Sere_Dim,

I hope you’re doing well! My name is Ren, and I’m reaching out from Banzan Studios, the team behind SnackR—an exciting new platform that combines the best of TikTok, YouTube, and Patreon, specifically designed for creators like you.

We’ve been following your work, and we’re particularly impressed by your project, "Halette" The creativity behind it caught our attention, and we believe it would resonate well with our growing audience on SnackR.

SnackR is an all-in-one platform where creators can share games, animations, and comics, and engage with a dedicated mobile-first audience. This is built by a team of folks who have been creators themselves and have faced the same problems that young creators like you do. Each feature and functionality is built while keeping the ‘Creator’ in mind. We're focused on giving creators control over their content and its reach, and we'd love for you to be part of this journey.

While "Halette" truly stood out to us, you’re not limited to submitting just that—we’d be thrilled to explore any other game or project you think might be a great fit for SnackR as well.

If you're interested in learning more about how SnackR could benefit you and help you reach new audiences, I’d love to discuss this further. Please let me know if you’re available for a quick chat. Feel free to check us out in the meantime: Website: https://banzan.co/ Instagram: https://www.instagram.com/banzanstudios/ LinkedIn: https://www.linkedin.com/company/banzanstudios/

I’ll also share a short video showcasing what SnackR is all about—this will give you a better sense of how we’re creating a platform tailored for creators like you: ~ https://www.instagram.com/p/DCVjW1LIM07/

Here's the actual app on Google Play. Let me know what you think! ~ https://play.google.com/store/apps/details?id=app.web.banzan_snackr.twa&hl=en

Looking forward to hearing from you! :)

Best regards,

Ren

Banzan Studios

Interesting concept. I think the idea has potential but it's unclear to me why a bullet will sometimes damage and sometimes heal. The magnitude of the damage makes sense based on the colors but there are too many for me to keep track of so it's hard for me to make any sort of strategy other than "don't shoot an enemy of the same color" which sometimes heals them. Although I suspect the gray color has a special property that I couldn't quite nail down. This leads to me not being able to efficiently kill the opponents which results in there being too many opponents to handle. I think making it so there are fewer colors (easier to strategize) and slower enemy spawn rate (easier to not get overwhelmed) would make it more enjoyable.

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grey color heals, you can push opponents with your body away from the "color" and out of the arena, since they are weak close