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Interesting concept. I think the idea has potential but it's unclear to me why a bullet will sometimes damage and sometimes heal. The magnitude of the damage makes sense based on the colors but there are too many for me to keep track of so it's hard for me to make any sort of strategy other than "don't shoot an enemy of the same color" which sometimes heals them. Although I suspect the gray color has a special property that I couldn't quite nail down. This leads to me not being able to efficiently kill the opponents which results in there being too many opponents to handle. I think making it so there are fewer colors (easier to strategize) and slower enemy spawn rate (easier to not get overwhelmed) would make it more enjoyable.

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grey color heals, you can push opponents with your body away from the "color" and out of the arena, since they are weak close